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Civilisation Game

Project Objective

Civilisation GameA single as well as multi player Civilisation Game, this game uses a module to take the map size and continent type as an input from the user and creates a random map every time a new game is played.  The basic idea of the game is that the user gets a city and two units on the commencement of the game. The player has to destroy all the units of the opposition in order to win the game. The objective is to provide the user with an intriguing and entertaining experience.

           New units and cities can be created by the opposition so to win the game one must try to conquer the opposition units as soon as possible. This can be done by moving into the units space and cities can be conquered by moving into the relevant city. Each time two units compete each of them select a number at random and the numbers are multiplied by the attackers attack rate and the defenders defence rate respectively. The one which obtains a higher value is the winner. To make the game more exciting the number of moves allotted to each player is limited. The number of moves left and the number of units conquered is displayed on the right hand side of the screen.

An example of the map created at random is as follows:

Existing System

The existing Civilisation Game system usually does not have customization options for the users especially when it comes to choosing the layout of the game. They offer much more action element to the game than many players prefer. Also the existing Civilisation Game need to make use of really high end technologies which make the games very costly to afford and enjoy.

Proposed System

This Civilisation Game makes use of simple elements and still provides the users with a great visual experience with an enticing background score. Even without the use of graphics the user is provided with a great playing experience and a game that is free to play. It provides a break from the usual tried and tested strategies and provides a different experience.

Civilisation Game Modules

  1. City module:- This module contains and stores information about the various cities created and conquered by each player
  2. Map module:– The map module creates and stores information for an instance of the game created.
  3. Main module:– This module is where the initialisation of the game starts, i.e., this module is responsible for the creation of the graphics that a user sees.
  4. Sound module:– This module is responsible for the background scores and music that plays for each element of the game.

Software Requirements

  • JVM

Technology Used

  • Java

Hardware Requirements

  • Hard Disk – 2 GB.
  • RAM required – 1 GB (minimum)
  • Processor – Dual Core or Above.

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